Thursday, November 12, 2015

Just going to use this as a dumping ground for renders, WIPs, sculpts, wireframes, doodles, and whatever else the hell I want!!.... provided, of course,  it's both digital and graphical in nature...:)

This will be a random mixture of both old and new. When I said dumping ground I meant it...... 

The main tools I use are: 3ds Max, Zbrush, Vray, Photoshop
I am also proficient with: Maya, Mari, Mental Ray, Modo, Keyshot, Mudbox, Topogun, Premiere, Xnormal, Ndo/Ddo, Marmoset Toolbag, Headus UV, Rayfire, After effects, Sketchup

Beastman Bust Sculpt

Zbrush project with an aim to create all hard-surface
assets directly in ZB.
Final illustration was comped Keyshot passes
and a heavy paintover in Photoshop.



Sunday, November 8, 2015

Modeling the Warhammer 40K

'Rhino Tank'

Results of a lengthy and in-depth tutorial on creating a hard-surface asset 
entirely in Zbrush 4r7 using Zmodeler tools. The second series in the 
tutorial set covers the creation, Keyshot rendering, and final illustration
composite/paintover in Photoshop.









'Chem-Tank' Tutorial Series

Real-time asset built for a tutorial series I created.
The tutorial is about 7 hours long and covers 
the entire process of building PBR-ready
assets for a game engine like Unity or UE4

Substance Painter Screenshot

 Tutorial Series Title


Sunday, June 7, 2015

Anatomy Practice Sculpt

Initially just a Zbrush practice session that I just couldn't help 'Hulking' up somewhat:)

 


 

Monday, December 1, 2014

H.R Giger Fan-Art

'BioMechnoid'

Clay Render - Final image in Portfolio section


Anatomy Practice Sculpts

Quick session sculpts in Zbrush

 

Roadwarrior 666 WIP

Full WIP images + CGSociety WIP thread can be 

found on a dedicated post on here





 









Creature Concept Bust

Sculpted/painted in Zbrush

Rendered in Keyshot






Sunday, November 30, 2014



Zbrush Speedsculpt/polypaint. Keyshot render/Photoshop paintover
Based on a concept sketch by the CreatureBox blokes

Zbrush Speedsculpt/polypaint. Keyshot render/Photoshop paintover
Based on a concept sketch by the CreatureBox blokes

Low-Res Zbrush sculpt(300K) Keyshot/Photoshop render-comp


Decimated sculpt rendered in Vray using Mike Nash's 'Fakeit'

Clay renders of a traditional 'Dublin Georgian door'
Modeled in 3dsMax. The heads were done in Zbrush.





Vray shading/lighting look-dev test


Zbrush speedsculpt/paintover - comped Keyshot passes

 Keyshot Render and quick Paintover.

Keyshot turntable.(extremely fast to render at 32 samples)

Posed Mr. Incredible Vray render
Mr. Incredible CAT-rigged mesh




Ducati 996 'Monster' wireframes from 2009
(Finished MentalRay renders in the portfolio section)









Game asset workflow test, rendered in Marmoset
3ds Max, Zbrush, Xnormal, Mari, Ddo/Ndo, PS 




Decimated sculpt rendered in Vray using Mike Nash's 'Fakeit'


Speedsculpt & Polypaint in Zbrush





 Mouth anatomy study
Mouth anatomy study
Nose anatomy study




The good 'oul "jacks-pot" & sink wireframes



Created for a tutorial for fellow CGsociety member



Created for a mini-video tutorial series





WIP Render




 
WIP Render
WIP Render


 Game asset workflow test, rendered in Marmoset
3ds Max, Zbrush, Xnormal, Mari, Ddo/Ndo, PS

SSS test
SSS Hdri test





Zbrush polypaint + MR SSS test

Photoshop Look-Dev Paintover







'The Automat' was a short film that I was modeling the main alien character for.
Unfortunately, the film ground to a halt and the character remains in WIP state. Hopefully some day in the future I'll finish it for my own satisfaction.





Zspheres+Dynamesh Basemesh












This is a selection of WIPS from the music video- 
'Smiler:Gimme what's mine' 
This animation was a collaboration between myself and artist Nick Pitton. In the end the production was axed due to financial constraints...(cough...bollocks!) But at least we had a finished result to cherish:)
Here's the final video:


 




















                                                


  Zbrush to Photoshop render pass comp test




Images from a tutorial I did for 3Dtotal.com on the creation of the Knight character



And a turntable video:



WIP of the 'Mercury' bust I did for CGsociety's Hardcore Modeling Challenge

And a turntable render:


The final render can be seen on my portfolio page

Clay render








Keyshot render to test the forms in a physical lighting environment




Polypainting in Zbrush


Orthographic renders